using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;

namespace XNAPlatformer.Source.Weapons
{
    public class Weapon
    {
        private Texture2D texture;
        private Texture2D bulletTexture;
        private float bulletVelocity;



        public Texture2D BulletTexture
        {
            get
            {
                return bulletTexture;
            }
        }

        public float BulletVelocity
        {
            get
            {
                return bulletVelocity;
            }
            set
            {
                bulletVelocity = value;
            }
        }

        public Weapon(ContentManager content)
        {
            bulletTexture = content.Load<Texture2D>("Content\\Textures\\Weapons\\tempPeaShot");
            bulletVelocity = 6.0f;
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Draw(GameTime gameTime, SpriteBatch spritebatch)
        {
        }
    }
}
